NOTE: the game expects sound to be in res/sound/sblaster, so you should have, for example res/sound/sblaster/titloop. Stop/start the sdl mixer and sdl raw audio as needed so both the intro and in-game stuff works. Also fixed a bug if you paused with the audio log playing. If someone comes up with a better mapping, let me know and I'll update it.įor info on the mappings you can look at įor this to work you need a version of the game and put the res folder in switch/systemshock/res, mine looks like this:ĭrwxrwxrwx 1 Switch Switch 0 localizationįixing a crash when audio log was playing and you pressed keys. This is what is set:ĭouble tap to bring up the keyboard when you enter your name I dont know enough on the game to make a great set. press Tilde to open the console ( in case it does not work coz of the keyboard layout use my Set Console-Key To F1 script ) Commands: Code: Select all. ![]() game started on the Unity engine and was first announced in 2015 for Windows and consoles. -activate the Enable and Create Console script in the main menu. ![]() This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.Ī default key mapping is installed in switch/systemshock/keymap.keys For the 2015 remaster, see System Shock: Enhanced Edition. Shockolate is a cross platform source port of System Shock, using SDL2.
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